Monday, December 6, 2010

Gen I-IV Pokemon in Gen V: Main Team Preliminary Evaluation

We now look at our current main team and who might be moving up to main team status from past Pokemon.

Overview of Current Main Team Members

*Asterisks indicate Pokemon who get significant improvements due to Dream World.

Abomasnow - No significant change.
Absol - No significant change.
Ampharos - No significant change.
Arcanine - Wild Volt? Close Combat as an egg move? Ouch.
Arceus - Can now be fully EV'd. Yay!
Azelf - Psycho Shock; Explosion nerfed
Azumarill - No significant change.
*Blastoise - Rain Dish, Boiling Water
*Blaziken - SPEED BOOST
Breloom - Dream World Technician is a cool alternative to Poison Heal
Celebi - No significant change
Charizard - Solar Power is an alternate option
Clefable - Unaware is useable
Claydol - No significant change
*Dragonite - Multi-Scale is huge; Dragon Tail, Windstorm, and boosted priority ExtremeSpeed are all good, too
Empoleon - No significant change
*Espeon - MAGIC MIRROR
*Exeggutor - Harvest is cool stuff
*Feraligatr - Encourage tears stuff down like crazy
Flygon - No significant change
*Froslass - Cursed Body > Snow Cloak
Gallade - No significant change
Garchomp - No significant change
Gardevoir - Psycho Shock; new moves and Dream World ability give it a niche in multi-battles
Gengar - No significant change
Glaceon - No significant change
*Gliscor - Who gave this guy Poison Heal?
Gyarados - Overconfidence is an alternative to Intimidate
Heracross - No significant change; Overconfidence is viable
Houndoom - No significant change
Infernape - Iron Fist is an alternative
Jirachi - Doom Desire is now a Base 140 Power, 100% accurate move that gets STAB (but it is now affected by type effectiveness).
Jolteon - Volt Change could be fun
Kingdra - Boiling Water
Lanturn - Boiling Water, Volt Change
Lapras - Boiling Water, Hydration as alternate ability
Latias - Psycho Shock; it loses Soul Dew until further notice
*Leafeon - Chlorophyll
Lucario - Nasty Plot, boosted-priority ExtremeSpeed; Justice Heart is a cool ability too
Machamp - No significant change
Magnezone - Alternate abilities, Sturdy and Dream World Analyze, are worth playing with
*Mamoswine - Thick Fat, Icicle Drop
Manaphy - Tail Glow is now +3 to Special Attack. Wut?
Marowak - No significant change
Meganium - No significant change
Metagross - No significant change
Mew - New TMs, can now switch between TM moves at will
Miltank - Herbivore adds yet another fun ability for it to use
*Ninetales - DROUGHT
Porygon-Z - Psycho Shock, I suppose.
Roserade - No significant change. Technician is useable.
Rotom - OH NO THE ALTERNATE ROTOM FORMS LOSE THEIR GHOST TYPE WHATEVER AM I SUPPOSED TO D-oh wait, Wash form is now a Lanturn-variant with Levitate. Cool.
Salamence - Dragon Tail; Overconfidence can be used, but it loses Outrage
Sceptile - No significant change; Unburden could be used if desired
Scizor - No significant change
Shaymin - No significant change
Skarmory - Sturdy is now a usable ability
Staraptor - Reckless is a good alternate ability
Starmie - Psycho Shock
Swampert - Boiling Water
Togekiss - No significant change
Torterra - No significant change
*Typhlosion - Flash Fire
Tyranitar - No significant change
Vaporeon - Boiling Water; Hydration as alternate ability
*Venusaur - Chlorophyll
Victreebel - Growth boosts +1 Attack and Special Attack, +2 in sunlight
Yanmega - No significant change

Now, without further ado, the Pokemon up for promotion...

Pokemon Promotions (Non-Dream World-dependant)

Definite

Aggron: A Pokemon we always wanted to try out. Aggron, this time around, has more to play with than just Rock Head Head Smash: Sturdy and Heavy Bomber (with Dream World Heavy Metal). Since Aggron was Ruby-main team, it may be worth using again.

Altaria: It's cute, and a solid Pokemon even without its new Cloud Nine ability. I think it's time to try it out.

Cloyster: Oh, goodness. Icicle Spear buff, Shell Blade, freaking Shell Break (+2 to Attack, Special Attack and Speed, and just -1 to Defense and Special Defense? What?)... this guy's too good not to use.

Electivire: Previously skipped due to lack of a worthwhile physical Electric attack; Wild Bolt fixes that up nicely.

Gastrodon: The new and improved Storm Drain and Boiling Water are both fun; Sand Strength is a good alternate ability from Dream World.

Golem: We're using him on principle, since all the other Trade Masters of Gen I are now main team. Not that Golem is any bit bad; in fact, the upgraded Sturdy does wonders for him.

Gorebyss: A Pokemon we've always been meaning to use, but could never squeeze it in. Gorebyss is still a threatening rain sweeper, but now it has one new trick up its sleeve: Shell Break. This move can quickly turn Gorebyss into a massive powerhouse... and it can also Baton Pass it to teammates. Ouch.

Hitmontop: As far as the Hitmons go, it's either use one or use them all. With so many Fighting-types in the new generation, I'm hesitant to use all, so I'm going with the coolest one. Hitmontop's biggest gain is a new and improved Hi Jump Kick; past that, it's the same spinner/priority abuser as last gen.

Kabutops: Using him more on principle since Omastar will also be used. Good Pokemon by all means.

Ludicolo: Old Gen III main team member, will probably see use once again with the advent of auto-rain.

Luxray: Suffered from lack of good physical STAB, but now it gets Wild Bolt. Guts is a good alternate ability.

Omastar: Potent Rain-abuser, now also potent Shell Break-abuser.

Poliwrath: Since Politoed is in there, might as well use its Water-Fighting cousin for some fun times.

Porygon2: This is an interesting case: this will, indeed, be the first time we use a pre-evolved form alongside its evolved form. This is due to a new item, the Pre-Evolution Stone, that boosts the defenses of not-fully-evolved Pokemon. Porygon2 is unique in that its pre-evolved form is actually bulkier than its evolved form (and is meant to be played as such), so... well, here goes!

Quagsire: What's with all the sudden usage of the Water/Grounds? Well, Whiscash will unfortunately be left out... but anyways. Quagsire. Unaware. Should be interesting.

Shiftry: Old Gen III main team Pokemon returns, for a round of Sun-abuse! And abuse of its new Growth.

Tangrowth: Why didn't we use him before? Hard to say. Why are we using him now? Easy to say: Sun-abuse. Although Regeneration is a great ability, too.

Venomoth: Veno-what? Yes, believe it or not, Venomoth became awesome this generation. Why? Butterfly Dance + Baton Pass. And it still has Tinted Lens for awesome coverage.

Pokemon Promotions (Dream World)

Definite

Alakazam: Magic Guard is awesome. That is all.

Crawdaunt: An Adaptability user with dual-STAB? Sounds good to me!

Ditto: Eccentric. This ability is what Ditto needed, period. With this, we can actually use Ditto on our team.

Magmortar: Using him on principle along with Electivire. Dream World Vital Spirit is preferable to its current ability.

Nidoqueen/Nidoking: Both get Encourage, and have massive movepools with which to abuse the ability. Nidoking is more offensive, but the two are a package deal and if we use one, we use the other.

Octillery: Inconsistent is... well, it's inconsistent, but when it works, it's downright broken. Octillery always was a fun Pokemon to play with and now it's even more fun.

Politoed: DRIZZLE. That is all.

Sharpedo: SPEED BOOST. High speed torpedo-sharks are GO!!!

Slowbro/Slowking: Regeneration is a cool ability.

Volbeat: Another "Wait, what?" Pokemon we're going to be using, although it needs its Dream World ability Mischievous Heart. For what? +3 Special Attack Tail Glow + Baton Pass, all with priority!

Closing Notes

So, in addition to the 68 current main team members, we are adding an additional 30 from past generations, and, of course, the Generation V main team (expected 42 from there). This all adds up to a nice total of 140 main team members. This is, of course, a lot. Obviously, we won't be minding all of them at once. The fifth-generation new Pokemon take priority; Dream World-dependant Pokemon won't enter until they are actually released, and any old-generation Pokemon will start out as simply entering our team if there is a need for their position to be filled. All in all, it looks to be a fun generation.

Sunday, December 5, 2010

Preliminary Evaluation of Generation V Pokemon

Bonus

#000 - Victini (The Pokemon of Victory! - Psychic/Fire): Absolutely no reason not to use him once the event for him comes out. Classic 100-across-the-board balanced stat spread, two great signature moves, and a solid ability: this Pokemon is pretty much a given.

The Starters

#003 - Jalorda (This snake is a royal pain in the Grass - Grass): Generally speaking, the Starters this time around do not impress. The types are all repeats, and the Pokemon themselves have little to redeem themselves. Jalorda is one of the few exceptions, and it's not because of what it has as a starter, but rather, what it gets in the Dream World: Perversity. This ability, combined with Leaf Storm, allows Jalorda to dish out base 140-power (90 accuracy) attacks and get a Nasty Plot boost at the same time. Ouch.

#006 - Emboar (In Soviet Russia, pork barbeques you - Fire/Fighting): This Pokemon is yet another Fire-Fighting type. With Blaziken even better than before and Infernape still very solid, Emboar has little to its name worth pulling out. Its Dream World ability Reckless helps with Flare Blitz, but that's about it. It'll probably be one of the starters we pick, just because.

#009 - Daikenki (Not quite what I had in mind for a sword-wielding Pokemon - Water): With so many Water-types already in the game (albeit not as many in this particular generation), it's hard to recommend Daikenki for any particular reason, other than the fact that it'd probably be a good mixed sweeper. It'll probably still end up one of our starter picks, just because.

"Normal" Pokemon

#011 - Miruhog (Like Furret but creepier - Normal): Nope. Not even in consideration.

#014 - Murando (Help control the ComMon population: have your pets spayed or neutered - Normal): For once, a ComMon normal-type I don't have to feel guilty about using! This Terrier actually has solid stats, a decent enough movepool, and... heck, it's a giant Malty-Shizi that evolves from a Scottish Terrier! What's not to like about it?

#016 - Lepardas (Temptation to nickname as "Kuroneko" is high - Dark): Well, for once, the obligatory cat Pokemon isn't a Normal-type! That said, Dark-types are also in high competition, and while Lepardas has some decent things to go with it, it needs the help of its Dream World ability, the excellent Mischievous Heart, to be worthwhile... and there will be a better Mischievous Heart user later on. Still worthwhile, though, for secondary status.

#018 - Yanakkie (Them monkeys be swinging in trees - Grass): Yanakkie will likely have solid in-game utility, but the competition among Grass-types is fairly fierce, and while this grass monkey has solid stats, it has very little in its movepool worth talking about.

#020 - Baokkie (Didn't we already have a fire monkey? - Fire): Same problem as Yanakkie: solid Pokemon, but lacks the distinction needed to make it a main team member.

#022 - Hiyakkie (Green monkeys, red monkeys, blue monkeys... but no Yellow Monkeys - Water): Same deal here, and it has to compete against the massive wave of Water Pokemon, too.

#024 - Musharna (Like Hypno but much less creepy - Psychic): The competition among Psychic-types is second only to Water, and needless to say, this rather indistinctive one isn't even going to get any consideration.

#027 - Kenhorou (This Pokemon has gone to the birds - Normal/Flying): Meh. Total meh.

#029 - Zeburaika (When a herd of these are together, it's hard to tell where the stripes end and the electrocution begins - Electric): Electric zebra? With high Speed and solid Attack? I'll take it!

#032 - Gigaith (Mother Earth needs friends to trade with - Rock): Meh, this Rock-type doesn't impress me much.

#034 - Kokoromori (Like Golbat, but less annoying; also, apparently the Pokemon representation of shipping - Psychic/Flying): With low stats in anything not named Speed, Kokoromori will have a hard time finding its way through the game. However, a Dream World ability could be enough to use it: Simple + Calm Mind + Assist Power can get dangerous extremely fast.

#036 - Doryuzu (An underground denizen with a drill to pierce the heavens... why does this sound familiar? - Ground/Steel): Already, the menacing power of this Pokemon in sandstorm is being known, and all other things considered, it looks to be a great Pokemon here as well.

#037 - Tabunne (Maybe... - Normal): So... um, it's like Chansey, except much less bulkier? Meh... next.

#040 - Roobushin (Most fighters break concrete. Roobushin makes them, then breaks them on you. - Fighting): Base 140 Attack. Powerful Fighting moves with Rock support. This Pokemon is, to put it simply, deadly.

#043 - Gamageroge (Plays dating sims for a living - Water/Ground): The next obligatory Water/Ground, and honestly, it doesn't have much to distinguish it from past Water/Grounds. Still, this generation doesn't have a whole lot of Water-types, so...

#044 - Nageki (No Ki? - Fighting): Not bad, but as one will see, the Fighting-type is extremely competitive this time around.

#045 - Dageki (With Ki? - Fighting): See Nageki.

#048 - Hahakomori (The Pokemon representation of the Team Mom - Bug/Grass): It's cute how it makes clothes for smaller Pokemon, but it has a bad typing and lacks anything to really distinguish it from Parasect.

#051 - Pendra (At 8+ feet, it beats Yanmega for Bug Pokemon I Would Most Hate To Meet In Real Life - Bug/Posion): All things considered, it's not that bad. Great Speed, decent Attack... bad typing, though. Could be worse, really.

#053 - Erufuun (Cutest little bundle of trouble ever - Grass, Black only): So... freaking... cute... and, if that wasn't enough, Mischievous Heart is guaranteed to cause opponents headaches, especially with the massive number of support moves it can learn. Guaranteed to find itself a spot on our team.

#055 - Doredia (Like Belossom but all-female - Grass, White only): Doredia is also cute, and potentially powerful with Butterfly Dance to boost a whole lot of its stats at once. However, the lacking movepool hurts. Might end up on the main team regardless.

#056 - Basslao (Two kinds - Water): Meh. There are other better Water-types.

#059 - Waruvial (Who the hell do you think he is?! - Ground/Dark): Yet another cool Pokemon with plenty of battle utility.

#061 - Hihidaruma (What Daruma Mode? - Fire): Another Fire-type for the team. Massive Base 140 Attack and an awesome natural ability makes Hihidaruma a dangerous force that can tear through the opposition.

#062 - Marakacchi (Dance Cactus, Dance! - Grass): Another meh Pokemon. Ignore.

#064 - Iwaparesu (Like one of those bug monsters in Zelda that hide under rocks and move along with them - Bug/Rock): Solid Pokemon, and could become deadly quickly with Shell Break. Not much else.

#066 - Zuruzukin (Basically, the Gangsta Pokemon - Dark/Fighting): The... heck... is... this... Pokemon...?! Well, whatever it is, it's good. Nice typing, solid defenses, great abilities, and a wide movepool should make this one a fun Pokemon.

#067 - Shinbora (When Totem Poles Attack - Psychic/Flying): One of the Pokemon to be blessed with Magic Guard (making it the only Flying-type immune to Stealth Rock), Shinbora is a Pokemon with great in-game utility and plenty of fun to be had. A keeper for sure.

#069 - Desukaan (Walk like a mummified Egyptian - Ghost): Mummy is one of the creepier abilities out there. Anyways, this generation doesn't have a huge number of Ghost-types, and Desukaan has nice defensive stats (including a massive Defense stat) and a variety of ways to shut down opponents (including its ability), so I see no reason not to put it on my team.

#071 - Abagoura (Blastoise's ancient predecessor - Water/Rock): Again, there aren't a whole lot of Water-types this generation, so this one will probably have a place, especially with Shell Break.

#073 - Archeos (The Cowardly Fossil - Rock/Flying): Great offensive stats, but that ability is just downright crippling...

#075 - Dasutodasu (First Muk, now this? Is GameFreak trying to make us lose our lunch? - Poison): Doesn't have much, and somehow, using a garbage bag Pokemon just doesn't appeal to me...

#077 - Zoroark (Lucario's partner in... er, sketchy Pokemon fics - Dark): Illusion is an interesting ability, and it has great offensive stats, too. Should be interesting to play with.

#079 - Chillaccino (Provides its own scarves - Normal): Ack... so cute... and also quite deadly. Both its natural Technician ability and its Dream World Skill Link ability combine well with its multitude of multi-hit moves; Skill Link, of course, means they will always do 125 Base Power damage, while Technician gives those moves at least 75 power, on average 112.5 Base Power, and going up to 187.5 power. Killer stuff.

#082 - Gothiruselle (When Gardevoir decided to go Elegant Gothic Lolita - Psychic, Black only): Another girl-like Psychic-type? I'll take it... maybe. Not much to speak of with its stats and moves, but... in Dream World, it gets Shadow Tag. Not the most threatening Shadow Tagger, but not something to discount entirely.

#085 - Ranculus (The Pokemon representation of the pro-life movement - Psychic, White only): Great special movepool, really low speed... Trick Room, anyone? Magic Guard pops up again, too.

#087 - Swanna (This ugly duckling becomes a... kinda beautiful swan - Water/Flying): Kind of a hard sell with those mediocre stats. It has one and possibly one thing going for it: Dream World Hydration and Windstorm might make it an interesting Rain team Pokemon.

#090 - Baibanira (I scream for this Pokemon - Ice): Few Ice-types this time around. This one has solid all-around stats and particularly good Special Attack, but it doesn't really have much else going for it. Still, with the general lack of Ice Pokemon and Breakable Armor to help it sweep, there might still be hope for this Pokemon...

#092 - Mebukijika (A Pokemon for all seasons - Normal/Grass): Another cool Grass-type this new generation throws at us. Mebukijika has nice additional coverage in its secondary moves, making it surprisingly threatening even without particularly standout stats.

#093 - Emonga (The Electric Rodent decided to grow wings - Electric/Flying): Aside from decent Speed, there really isn't much to recommend this Pokemon over the other Electric types.

#095 - Shubarugo (Meta Knight, the Pokemon - Bug/Steel): Defensively strong, killer Attack, great typing... and horrible speed. Do the words "Trick Room" ring a bell? That said, there are an awful lot of Bug/Steel types this time around, so this one is borderline.

#097 - Morobareru (Like Voltorb, but poisons you instead of blows up on you when you think it's an Item Ball - Grass/Poison): Honestly, not much to recommend it here. There are better Spore users out there.

#099 - Burungel (CLARA! - Water/Ghost): A type that's been long-awaited, this jellyfish Pokemon makes a great special wall. With fewer Water-types and even fewer Ghost-types this generation, this Pokemon is pretty much guaranteed to have a spot on our team.

#100 - Mamanbou (Why don't I evolve from Luvdisc? - Water): Defensive Water-type, but has pretty much no offense to speak of whatsoever. It's definitely a team supporter with Wish, although it's hard to say if it's worth it with Pokemon like Vaporeon and Blissey to compete with.

#102 - Denchura (Its pre-evo is the cutest baby tarantula ever - Electric/Bug): Cool type, and cool Pokemon. Good speed, and it gets Compoundeyes... which mean 91.5%-accurate Thunders! Awesome stuff, and it gets plenty of other cool moves, too. Definitely a keeper.

#104 - Nattorei (Super-effective against Mega Man - Grass/Steel): Another type that is long-coming, the amount of stuff that Nattorei resists is crazy, and it has great defensive stats, so anything that isn't Fire or Fighting can't touch it. Its low Speed only helps its Gyro Ball, and it has STAB Power Whip, meaning it makes a fearsome attacker, too. It has all sorts of crazy other moves like Thunder Wave, Leech Seed, and entry hazards. Awesome Pokemon and guaranteed a spot on our team.

#107 - Gigigiaru (Gi-Gi-Gi-Gear Change! - Steel): Eh, I might use it if it ever gets a physical movepool beyond Gear Saucer and Return...

#110 - Shibirudon (Electric Eel In The Sky - Electric): A pure Electric-type with Levitate? It's no-weak! That can mess with opponents, and it has various other moves to play with, along with stats that allow it to strike physical, special, or mixed. A thoroughly cool Pokemon.

#112 - Oobemu (Created with alien technology - Psychic): Eh, it needs more than it has in order to compete with the various other Psychic-types.

#115 - Shandera (The true phantom of operas with chandelier-falling problems - Ghost/Fire): Another cool Ghost-type and Fire-type. Base 145 Special Attack hurts... a lot. Fun typing, and great abilities, especially its Dream World... wait, Shadow Tag? Yikes.

#118 - Ononokus (It's... some kind of a dragon - Dragon): Base 147 Attack?! Ouch. And it gets Dragon Dance. And Mold Breaker Earthquake, so levitating Steels can't evade it. This Dragon hits, and it hits hard.

#120 - Tsunbear (Urusai! Urusai! Urusai! - Ice): Okay. This Pokemon has a lot of problems, particularly with its bad defensive typing and speed. But I don't care. It's a Tsundere polar bear. There's no way it's not going to be on my team. >_>

#121 - Furiijio (No two snowflakes are exactly alike... oh wait - Ice): Meh. Not liking that base 30 Defense.

#123 - Agirudaa (Ninjask, eat your heart out - Bug): Base 145 Speed... this is a truly fast ninja, and it even has attacks to run off base 100 Special Attack. Watch out for it.

#124 - Maggyo (Like an electric land mine - Electric/Ground): Unique typing, decent defensive stats, good type coverage... but not much else.

#126 - Kojondo (In the future, monks will be scouts - Fighting): Solid speed, great attacking stats (particularly Attack), and solid movepool... and it's pretty cute, too. Who knew monks could be so cool?

#127 - Crimgan (You'd think America was just full of dragons - Dragon): Not bad, but there seem to be a lot of dragons this time around, and this one works better on Trick Room teams anyways with its low Speed...

#129 - Goruugu (Living Armor to the max! - Ghost/Ground): I think GameFreak is really trying to make Trick Room a viable strategy, what with all these slow, powerful Pokemon wandering around. Goruugu definitely has potential in The Room, but outside of it, its speed really hurts it...

#131 - Kirikizan (*shiiing* - Dark/Steel): Strange type that mixes the two types introduced in Generation II. Cool Pokemon, though, by all means. Decent movepool of attacks, and a great ability in Competitive Spirit that makes it good against Intimidate-users.

#132 - Buffalon (Now everybody move, can you get a little something, got to do... - Normal): Heck. It's a bull. WITH AN AFRO. And it also has great abilities, high Attack, and good defensive stats, too. But, that's all secondary to the fact that it's a bull... WITH AN AFRO.

#134 - Wargle (Because I'm the President of the Great United States of America! - Normal/Flying, White only): Access to Superpower helps it out a lot, and makes it above-average overall.

#136 - Barujina (Because the other spelling of its name is too vulgar - Dark/Flying, Black only): Great defensive stats... and absolutely no offensive power whatsoever. It does have its uses, though.

#137 - Kuitaran (How do Aiantos survive with these guys running around? - Fire): Eh, there are better Fire-types.

#138 - Aianto (These ants are harder to crush... but easier to incinerate - Bug/Steel): Now, this is an interesting fellow. High Speed and Attack, great Defense but low HP and Special Defense... just a bit barren in its movepool... Oh, and GameFreak? Its Dream World ability is... Traunt? Really?

#141 - Sazandora (THE HYDRA OF DARKNESS - Dark/Dragon): The obligatory pseudo-Legendary. This time, it's a Dark-Dragon, with very balanced stats. It's definitely strong and worth using, although is somewhat lacking in the raw power of past pseudo-legendaries. All that said, though, it is the Dragon of Darkness, and should not be underestimated.

#143 - Ulgamoth (Like a moth to a flame... literally - Bug/Fire): A dangerous special sweeper, with access to Butterfly Dance to make it even more dangerous. Just watch out for that x4 Stealth Rock weakness...

Legendaries

#144 - Cobalon (All for one... - Steel/Fighting): The first of the Musketeer Trio. Compared to its Steel/Fighting compatriot, Lucario, Cobalon is more physically defensive, and also faster. It's offensively not a whole lot to speak of, but it definitely works, and as far as the Musketeers go, there's no point in using one without using them all.

#145 - Terrakion (...and one for all! - Rock/Fighting): Here's a unique typing that gives this Pokemon great coverage. Based on Porthos, Terrakion has powerful physical attacks, great speed, decent defenses, and the ability to power up and tear its way through the opposition.

#146 - Virizion (We are... the Musketeers! - Grass/Fighting): And another Grass/Fighting type appears on the scene. Based on Aramis, Virizion has to be wary of Flying-types (it does get Stone Edge to hit them, though) and is somewhat weak defensively, but makes up with great Special Defense, still has good Speed, and various moves in its movepool. All in all, it is a fun little Pokemon to work with.

#147 - Tornelos (Gone with the wind... - Flying, Black only): Yep, a natural, pure Flying-type. Tornelos has powerful attacking stats, great Speed, and Mischievous Heart for all your support moves to be even faster. Definitely a threat. However, it is a bit too monstrous for our liking, and according to standards set in the past, monstrous Legendaries cannot be part of the main team. That said, due to general lack of Flying-types on the main team, I will likely end up regularly using the version exclusive one anyways.

#148 - Voltolos (Ooh, a storm is threatenin... - Electric/Flying, White only): Like Tornelos, but with an Electric-typing. It has extremely threatening moves along with Mischievous Heart-boosted support moves, but again, it's too monstrous to be used on the main team; it will be regularly used anyways, though.

#149 - Reshiram (Flames burn of pure white - Dragon/Fire, Black only): The main Legendary of Black version, this is the first time we actually have a real, fire dragon. Again, too monstrous for main team, but definitely a massive powerhouse.

#150 - Zekrom (It's... greased lightning! - Dragon/Electric, White only): The main Legendary of White version, another powerhouse we won't be using on principle.

#151 - Landlos (Sand control volunteers needed - Ground/Flying): Odd Pokemon, with odd typing; ironically, it's the only one of the Legendaries or pseudo-Legendaries this time around with 4x Ice weakness (usually we get about 5 of those per generation >_>). Again, it's rather monstrous, but the somewhat lack of Ground and Flying types means I might go ahead and use it anyways.

#152 - Kyurem (Ice, ice, dragon - Dragon/Ice): And here's the dragon to complete Fire/Ice/Lightning. Same deal here, really. Needless to say, it's a beast.

Event Legendaries

#153 - Keldeo (The fourth Musketeer - Water/Fighting): Here's the fourth of the Musketeer "Trio", the one based on the author avatar, d'Artagnan. It actually lacks physical Attack power, but makes up with high Special Attack, as well as a unique Special move that hits Pokemon on their Physical defense. By all means, a force to be reckoned with.

#154 - Meloetta (A Pokemon of song and dance - Normal/Psychic -> Normal/Fighting): Here's an odd Pokemon, capable of transforming itself after singing... Well, it's basically the music-based Pokemon we were hoping for, so we'll take it, eccentricities and all. It can be fairly powerful, too, in either form.

#155 - Genesect (Because we don't advocate genocide here - Bug/Steel): One more for the road. This Pokemon is basically a weapon; as such, it's probably not going to see use on the main team. It has great attacking stats on both sides. However, it has a somewhat limited Physical movepool, limiting its potential there.

Preliminary Evaluation Results

Main Team:
1. Victini (Psychic/Fire)
2. Murando (Normal)
3. Zebruaika (Electric)
4. Doryuzu (Ground/Steel)
5. Roobushin (Fighting)
6. Erufuun (Grass)
7. Waruvial (Ground/Dark)
8. Hihidaruma (Fire)
9. Zuruzukin (Dark/Fighting)
10. Shinbora (Psychic/Flying)
11. Desukaan (Ghost)
12. Abagoura (Water/Rock)
13. Zoroark (Dark)
14. Chillaccino (Normal)
15. Mebukijika (Normal/Grass)
16. Burungel (Water/Ghost)
17. Denchura (Electric/Bug)
18. Nattorei (Grass/Steel)
19. Shibirudon (Electric)
20. Shandera (Ghost/Fire)
21. Ononokus (Dragon)
22. Tsunbear (Ice)
23. Agirudaa (Bug)
24. Kojondo (Fighting)
25. Buffalon (Normal)
26. Sazandora (Dark/Dragon)
27. Ulgamoth (Bug/Fire)
28. Cobalon (Steel/Fighting)
29. Terrakion (Rock/Fighting)
30. Virizion (Grass/Fighting)
31. Keldeo (Water/Fighting)
32. Meloetta (Normal/Psychic or Fighting)


Dream World Main Team:
- Jalorda (Grass)
- Kokoromori (Psychic/Flying)
- Gothiruselle (Psychic)

Borderline:
- Daikenki (Water)
- Gamageroge (Water/Ground)
- Doredia (Grass)
- Ranculus (Psychic)
- Shubarugo (Bug/Steel)
- Mamanbou (Water)
- Landlos (Ground/Flying)

Secondary Team:
- Emboar
- Lepardas
- Yanakkie/Baokkie/Hiyakkie
- Nageki/Dageki
- Pendra
- Iwaparesu
- Archeos
- Swanna
- Baibanira
- Maggyo
- Crimgan
- Wargle
- Barujina
- Aianto
- Tornelos
- Voltolos
- Reshiram
- Zekrom
- Kyurem
- Genesect

Saturday, December 4, 2010

Pokemon Focus: #130 - Gyarados

Prologue Note

This analysis and all that follow are all still 4th-generation analyses. The 5th-gen analyses will start once the "main team" 4th-gen analyses are done. In the meantime, notes on 5th-gen usage will be added at the end of each analysis, in the Future Sight section.

Introduction

I've had major problems in the past with using Gyarados. The biggest one was that I could not accept using a Water-type without Water attacks, and Gyarados being very much physically-based instead of specially-based meant Water attacks were out of the question. This has all changed though, with the addition of physical Waterfall. Now, Gyarados is one of the greatest threats of all time, and I don't have to feel guilty about giving up Water attacks on it!




Make no mistake, Gyarados is monstrous. High Attack power, access to Dragon Dance, solid Special Defense, Intimidate to cushion physical blows... about the only bad part about Gyarados is that Electric attacks knock it out easily. But that is hardly a problem, as it can easily team up with Pokemon that are immune to, or better yet, take advantage of Electric attacks; there's a reason partnering it with Electivire was a common move, and partnering it with Jolteon is still common. All in all, let Gyarados set up, and the opponent will fall.



Capture/Training

One thing's for sure; catching a Magikarp is not a problem. It's just the matter of training it to level 20 where it can evolve. And there is definitely no point in delaying its evolution, unless you really want Flail.

Stats

95 HP, 125 Atk, 79 Def, 60 SpA, 100 SpD, 81 Spe

These are some dangerous stats. High attack is obvious; low Special Attack is no longer a concern due to Gyarados getting physical STAB off Water, low Defense is mitigated by Intimidate, and average Speed can be boosted by Dragon Dance. All this makes Gyarados powerful both offensively and defensively.

Abilities

Intimidate is a great ability. It gives Gyarados ease of switching into physical threats and mitigates its otherwise low Defense, and gives it an easier time setting up.

Moves



Waterfall hurts. As a physical Water move, it can be absolutely devastating just from Gyarados's raw power alone, and if the opponent manages to survive, there's still a 20% chance of flinching. Technically, Aqua Tail is even more powerful, but the lower accuracy and lack of additional effects makes it less appealing. Gyarados has minimal options for Flying STAB, but Bounce is fairly valid, as not much will want to switch in on a move with a 30% paralysis chance.



Gyarados is not lacking in secondary options. Stone Edge, despite shaky accuracy, hits hard and gets super-effective hits on many opponents. Earthquake can mess up Electric-types trying to prey on your 4x weakness. Ice Fang is your best bet against many Grass-types and 4x-weak Dragons. Bite and Payback hits Psychics and Ghosts. Finally, if you want neutral coverage, you can't go wrong with Return, which is only resisted by Empoleon and Shedinja in conjunction with your Water attack.

Dragon Dance will be your stat-up move of choice. With it, Gyarados can increase its low Speed while boosting its already-high Attack, allowing you to sweep teams.

Bulkier variants of Gyarados will want to make use of Taunt, forcing opponents, particularly Intimidated ones, to attack and letting Gyarados pull off multiple Dragon Dances.

Gyarados can also be a user of the Rest-Sleep Talk combo.

Effective Movesets

1. The Dance of the Rampaging Red Dragon
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake/Bounce
EVs: Max Attack and Speed, Adamant/Jolly nature preferred
Notes: The Rampaging Red Gyarados, angry and in full attempt to destroy everything in its path. It dances, outspeeds its foes, and tears through all in its path. Jolly trades attack power for the ability to outspeed even more enemies.

2. The Dance of the Wise Blue Dragon
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge/Bounce
EVs: More defensively spread out; distribute a fair amount to HP and some to Defense; put rest in Attack and Speed. Adamant nature preferred.
Notes: The Wise Blue Gyarados knows that patience and craftiness is the way to outwit its foes. It taunts its opponents to attack it directly, resists their attacks, and conducts its intricate dances in its face, doing so multiple times so as to overwhelm its foes.

3. The Choice of the Sea Serpent
- Waterfall
- Stone Edge
- Payback
- Earthquake/Ice Fang
EVs: Max Attack, but put some EVs in HP before throwing the rest in Speed.
Item: Choice Band

The Monochrome World

Dream World Gyarados has Moxie, which makes it potentially a snowballing dragon of power, although it can still be outsped. Lack of Intimidate reduces its switch-in opportunities, though.

In the new generation, Gyarados has to compete against many new sweepers that are even more destructive than itself. Here, Gyarados can instead go a defensive route, using its solid defensive stats and Intimidate to go up against threatening Fighting and Ground types, and use the new Dragon Tail attack to switch teams around. Use in conjunction with entry hazards for best effect.